Here's the next skill to be introduced (in a basic sense) - Cooking!
Players first approach and interact with a Cooking location (such as a fire).
Ingredients to be cooked in the fire above; the player's inventory is below.
If the combination of items can be cooked into something edible, the player can start coooking.
Waiting for the meat to cook medium rare.
Finally, the finished item can be taken out of the fire.
Time to have a feast!
Later I plan to make Cooking more of a minigame-style skill, where you can add different amounts of ingredients for a better quality end product. Adding spices and herbs could increase quality as well.